![]() ![]() But Odyssey showed me that ancient Greeks could be fuckups. I’d previously thought of ancient Greece as a stuffy and intellectual world because my main exposure to the country was through learning about it in public school. While I explored the villages on Tsushima Island and met the people who inhabited them, I couldn’t help but yearn for the Greek coasts of Assassin’s Creed Odyssey. The big problem with Ghost of Tsushima is that it relied too much on couching its world in the historical accuracy of its aesthetics, but didn’t deliver on approachable characters with relatable human foibles. Sucker Punch’s game showed them all the Japan that they wanted to see. Although I see players praising Ghost, they also make it clear that, for them, one stealth adventure in Japan was enough. Tsushima Island didn’t feel worth saving. Although the rocket launchers were fun, and the scenery was certainly very photogenic, I found myself emotionally detached from Ghost’s Japan. Everything was just so constantly dour, and I wondered if the protagonist Jin Sakai knew what a joke was. None of the NPCs were flirting with the actual aristocrat who was trying to liberate the island. The characters, as in so many western visions of Asian people, were obsessed with honour to the exclusion of all else. ![]() I reviewed Ghost of Tsushima near when it released, and I was not impressed. However, I do have concerns about the kind of fictional Japan that a western studio might create. Until we reach 1:1 parity with the number of times that I am forced to visit fog island, I say: Bring on the Japan-based video games. Has anyone ever said there are too many games set in England, or the United States? AC fans are forced to visit England regularly, and London appears in Assassin’s Creed III, Syndicate, and Valhalla. Can I just talk about how weird this reaction to Red is? Just because Sucker Punch did it first, Ubisoft now can’t make a modern open-world RPG set in Japan? This is a double standard that we don’t apply to western nations. But as you contemplate just how similar or different Red may end up being from GoT, consider this: Ghost of Tsushima was mostly a joyless slog that replicated the western tendency to depict Asian men as devoid of any individualism or human appeal, and I’m hoping that Red offers me more than “play as an assassin, but in Japan.”īefore I get into my specific gripes about Ghost, I feel compelled to note that some people have responded to the announcement of Red by commenting about how we supposedly have too many open-world games set in Japan. ![]() However, that hasn’t stopped AC fans from making comparisons to Ghost of Tsushima, Sucker Punch’s 2020 open-world RPG that players have already widely likened to Assassin’s Creed for how it blends action and stealth mechanics. For more on the game, check out our previous coverage and stay tuned for more.Ubisoft didn’t give us a ton to chew on when it unveiled Assassin’s Creed Red, which will follow next year’s Mirage in the long-running historical fiction series, beyond the fact that it’s set in Japan. Ghost of Tsushima will release on July 17th exclusively for the PlayStation 4. #Ghost of tsushima characters fullYou can still use tools like Smoke Bombs even if you’re wearing samurai armor.”Įlsewhere, Fox said that while it’s hard to quantify Ghost of Tsushima‘s length, most play testers spent a full week playing the game and didn’t finish the story. “Your actions also aren’t limited by your armor – for example, you may have seen that the ‘Standoff’ prompt appeared even in the Ghost section. “We want to be clear that there isn’t a binary choice for the player, it’s more about the player having freedom to play through any encounter in the style they prefer and wearing whichever armor they prefer, mixing and matching pieces of different armor sets,” Fox reiterated. However, their choices won’t impact the outcome. How players approach the story is up to them. The inFamous-like karma system was ditched in favor of telling one, coherent story. As previously stated, Ghost of Tsushima won’t have multiple endings either. ![]()
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